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全局gif组件

互联网 diligentman 2周前 (10-16) 10次浏览

gif-loading.js


(function(root, factory) {

    if (typeof define === 'function' && define.amd) {
        define(factory);
    } else if (typeof exports === 'object') {
        module.exports = factory();
    } else {
        root.GIFLoading = factory();
    }

})(this, function() {
    var GIFLoading = {};

    GIFLoading.version = '0.2.0';
    
   //配置图片的地方
    var loadingDefault = require('../images/loading.gif')
    var Settings = GIFLoading.settings = {
        minimum: 0.08,
        easing: 'linear',
        positionUsing: '',
        speed: 200,
        trickle: true,
        trickleSpeed: 200,
        showSpinner: true,
        barSelector: '[role="bar"]',
        spinnerSelector: '[role="spinner"]',
        parent: 'body',
        template:`<div class="gif-loading"><div class="gif-loading-bg"></div><div class="gif-loading-main"><img src="${loadingDefault}" alt=""></div></div>`
        // template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'
    };

    /**
     * Updates configuration.
     *
     *     GIFLoading.configure({
   *       minimum: 0.1
   *     });
     */
    GIFLoading.configure = function(options) {
        var key, value;
        for (key in options) {
            value = options[key];
            if (value !== undefined && options.hasOwnProperty(key)) Settings[key] = value;
        }

        return this;
    };

    /**
     * Last number.
     */

    GIFLoading.status = null;

    /**
     * Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.
     *
     *     GIFLoading.set(0.4);
     *     GIFLoading.set(1.0);
     */

    GIFLoading.set = function(n) {
        var started = GIFLoading.isStarted();

        n = clamp(n, Settings.minimum, 1);
        GIFLoading.status = (n === 1 ? null : n);

        var progress = GIFLoading.render(!started),
            bar      = progress.querySelector(Settings.barSelector),
            speed    = Settings.speed,
            ease     = Settings.easing;

        progress.offsetWidth; /* Repaint */

        queue(function(next) {
            // Set positionUsing if it hasn't already been set
            if (Settings.positionUsing === '') Settings.positionUsing = GIFLoading.getPositioningCSS();

            // Add transition
            // css(bar, barPositionCSS(n, speed, ease));

            if (n === 1) {
                // Fade out
                // css(progress, {
                //     transition: 'none',
                //     opacity: 1
                // });
                progress.offsetWidth; /* Repaint */

                setTimeout(function() {
                    // css(progress, {
                    //     transition: 'all ' + speed + 'ms linear',
                    //     opacity: 0
                    // });
                    setTimeout(function() {
                        GIFLoading.remove();
                        next();
                    }, speed);
                }, speed);
            } else {
                setTimeout(next, speed);
            }
        });

        return this;
    };

    GIFLoading.isStarted = function() {
        return typeof GIFLoading.status === 'number';
    };

    /**
     * Shows the progress bar.
     * This is the same as setting the status to 0%, except that it doesn't go backwards.
     *
     *     GIFLoading.start();
     *
     */
    GIFLoading.start = function() {
        if (!GIFLoading.status) GIFLoading.set(0);

        var work = function() {
            setTimeout(function() {
                if (!GIFLoading.status) return;
                GIFLoading.trickle();
                work();
            }, Settings.trickleSpeed);
        };

        if (Settings.trickle) work();

        return this;
    };

    /**
     * Hides the progress bar.
     * This is the *sort of* the same as setting the status to 100%, with the
     * difference being `done()` makes some placebo effect of some realistic motion.
     *
     *     GIFLoading.done();
     *
     * If `true` is passed, it will show the progress bar even if its hidden.
     *
     *     GIFLoading.done(true);
     */

    GIFLoading.done = function(force) {
        if (!force && !GIFLoading.status) return this;

        return GIFLoading.inc(0.3 + 0.5 * Math.random()).set(1);
    };

    /**
     * Increments by a random amount.
     */

    GIFLoading.inc = function(amount) {
        var n = GIFLoading.status;

        if (!n) {
            return GIFLoading.start();
        } else if(n > 1) {
            return;
        } else {
            if (typeof amount !== 'number') {
                if (n >= 0 && n < 0.2) { amount = 0.1; }
                else if (n >= 0.2 && n < 0.5) { amount = 0.04; }
                else if (n >= 0.5 && n < 0.8) { amount = 0.02; }
                else if (n >= 0.8 && n < 0.99) { amount = 0.005; }
                else { amount = 0; }
            }

            n = clamp(n + amount, 0, 0.994);
            return GIFLoading.set(n);
        }
    };

    GIFLoading.trickle = function() {
        return GIFLoading.inc();
    };

    /**
     * Waits for all supplied jQuery promises and
     * increases the progress as the promises resolve.
     *
     * @param $promise jQUery Promise
     */
    (function() {
        var initial = 0, current = 0;

        GIFLoading.promise = function($promise) {
            if (!$promise || $promise.state() === "resolved") {
                return this;
            }

            if (current === 0) {
                GIFLoading.start();
            }

            initial++;
            current++;

            $promise.always(function() {
                current--;
                if (current === 0) {
                    initial = 0;
                    GIFLoading.done();
                } else {
                    GIFLoading.set((initial - current) / initial);
                }
            });

            return this;
        };

    })();

    /**
     * (Internal) renders the progress bar markup based on the `template`
     * setting.
     */

    GIFLoading.render = function(fromStart) {
        if (GIFLoading.isRendered()) return document.getElementById('GIFLoading');

        addClass(document.documentElement, 'GIFLoading-busy');

        var progress = document.createElement('div');
        progress.id = 'GIFLoading';
        progress.innerHTML = Settings.template;

        var bar      = progress.querySelector(Settings.barSelector),
            perc     = fromStart ? '-100' : toBarPerc(GIFLoading.status || 0),
            parent   = document.querySelector(Settings.parent),
            spinner;

        // css(bar, {
        //     transition: 'all 0 linear',
        //     transform: 'translate3d(' + perc + '%,0,0)'
        // });

        if (!Settings.showSpinner) {
            spinner = progress.querySelector(Settings.spinnerSelector);
            spinner && removeElement(spinner);
        }

        if (parent != document.body) {
            addClass(parent, 'GIFLoading-custom-parent');
        }

        parent.appendChild(progress);
        return progress;
    };

    /**
     * Removes the element. Opposite of render().
     */

    GIFLoading.remove = function() {
        removeClass(document.documentElement, 'GIFLoading-busy');
        removeClass(document.querySelector(Settings.parent), 'GIFLoading-custom-parent');
        var progress = document.getElementById('GIFLoading');
        progress && removeElement(progress);
    };

    /**
     * Checks if the progress bar is rendered.
     */

    GIFLoading.isRendered = function() {
        return !!document.getElementById('GIFLoading');
    };

    /**
     * Determine which positioning CSS rule to use.
     */

    GIFLoading.getPositioningCSS = function() {
        // Sniff on document.body.style
        var bodyStyle = document.body.style;

        // Sniff prefixes
        var vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :
            ('MozTransform' in bodyStyle) ? 'Moz' :
                ('msTransform' in bodyStyle) ? 'ms' :
                    ('OTransform' in bodyStyle) ? 'O' : '';

        if (vendorPrefix + 'Perspective' in bodyStyle) {
            // Modern browsers with 3D support, e.g. Webkit, IE10
            return 'translate3d';
        } else if (vendorPrefix + 'Transform' in bodyStyle) {
            // Browsers without 3D support, e.g. IE9
            return 'translate';
        } else {
            // Browsers without translate() support, e.g. IE7-8
            return 'margin';
        }
    };

    /**
     * Helpers
     */

    function clamp(n, min, max) {
        if (n < min) return min;
        if (n > max) return max;
        return n;
    }

    /**
     * (Internal) converts a percentage (`0..1`) to a bar translateX
     * percentage (`-100%..0%`).
     */

    function toBarPerc(n) {
        return (-1 + n) * 100;
    }


    /**
     * (Internal) returns the correct CSS for changing the bar's
     * position given an n percentage, and speed and ease from Settings
     */

    function barPositionCSS(n, speed, ease) {
        var barCSS;

        if (Settings.positionUsing === 'translate3d') {
            barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' };
        } else if (Settings.positionUsing === 'translate') {
            barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' };
        } else {
            barCSS = { 'margin-left': toBarPerc(n)+'%' };
        }

        barCSS.transition = 'all '+speed+'ms '+ease;

        return barCSS;
    }

    /**
     * (Internal) Queues a function to be executed.
     */

    var queue = (function() {
        var pending = [];

        function next() {
            var fn = pending.shift();
            if (fn) {
                fn(next);
            }
        }

        return function(fn) {
            pending.push(fn);
            if (pending.length == 1) next();
        };
    })();

    /**
     * (Internal) Applies css properties to an element, similar to the jQuery
     * css method.
     *
     * While this helper does assist with vendor prefixed property names, it
     * does not perform any manipulation of values prior to setting styles.
     */

    var css = (function() {
        var cssPrefixes = [ 'Webkit', 'O', 'Moz', 'ms' ],
            cssProps    = {};

        function camelCase(string) {
            return string.replace(/^-ms-/, 'ms-').replace(/-([da-z])/gi, function(match, letter) {
                return letter.toUpperCase();
            });
        }

        function getVendorProp(name) {
            var style = document.body.style;
            if (name in style) return name;

            var i = cssPrefixes.length,
                capName = name.charAt(0).toUpperCase() + name.slice(1),
                vendorName;
            while (i--) {
                vendorName = cssPrefixes[i] + capName;
                if (vendorName in style) return vendorName;
            }

            return name;
        }

        function getStyleProp(name) {
            name = camelCase(name);
            return cssProps[name] || (cssProps[name] = getVendorProp(name));
        }

        function applyCss(element, prop, value) {
            prop = getStyleProp(prop);
            element.style[prop] = value;
        }

        return function(element, properties) {
            var args = arguments,
                prop,
                value;

            if (args.length == 2) {
                for (prop in properties) {
                    value = properties[prop];
                    if (value !== undefined && properties.hasOwnProperty(prop)) applyCss(element, prop, value);
                }
            } else {
                applyCss(element, args[1], args[2]);
            }
        }
    })();

    /**
     * (Internal) Determines if an element or space separated list of class names contains a class name.
     */

    function hasClass(element, name) {
        var list = typeof element == 'string' ? element : classList(element);
        return list.indexOf(' ' + name + ' ') >= 0;
    }

    /**
     * (Internal) Adds a class to an element.
     */

    function addClass(element, name) {
        var oldList = classList(element),
            newList = oldList + name;

        if (hasClass(oldList, name)) return;

        // Trim the opening space.
        element.className = newList.substring(1);
    }

    /**
     * (Internal) Removes a class from an element.
     */

    function removeClass(element, name) {
        var oldList = classList(element),
            newList;

        if (!hasClass(element, name)) return;

        // Replace the class name.
        newList = oldList.replace(' ' + name + ' ', ' ');

        // Trim the opening and closing spaces.
        element.className = newList.substring(1, newList.length - 1);
    }

    /**
     * (Internal) Gets a space separated list of the class names on the element.
     * The list is wrapped with a single space on each end to facilitate finding
     * matches within the list.
     */

    function classList(element) {
        return (' ' + (element && element.className || '') + ' ').replace(/s+/gi, ' ');
    }

    /**
     * (Internal) Removes an element from the DOM.
     */

    function removeElement(element) {
        element && element.parentNode && element.parentNode.removeChild(element);
    }

    return GIFLoading;
});

使用

import GIFLoading from '../js/gif-loading'
// 请求拦截器

axios.interceptors.request.use(
  (config) => {
   isShowLoading && GIFLoading.start()
  })
  
  
  响应拦截器
axios.interceptors.response.use(
  (response) => {
    isShowLoading && GIFLoading.done()
  },(error) => {
    // 对响应错误做点什么
    // NProgress.done();
    GIFLoading.done()
    )

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