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HTML+CSS+JS实现 ❤️美女拼图游戏❤️

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效果演示: 文末获取源码

HTML+CSS+JS实现 ❤️美女拼图游戏❤️

代码目录:

HTML+CSS+JS实现 ❤️美女拼图游戏❤️ 

主要代码实现:

CSS样式:

html {
        padding: 0px;
        margin: 0px;
        background: #eee;
    }

    #gameDiv {
        width: 460px;
        height: 460px;
        margin: 20px auto;
        background: #F9F9F9;
        padding: 1px 1px;
        position: relative;
    }

    #maskBox {
        opacity: 0.5;
        display: block;
    }

JavaScript代码 :

<script>
        /**
         * Created by jsonpeter on 2015/8/13.
         */
        (function($g) {
            //游戏配置
            setting = {
                gameConfig: {
                    url: "345.jpg",
                    id: "gameDiv",
                    //生成规格横4 纵4
                    size: "4*4",
                    //每个元素的间隔
                    margin: 1,
                    //拖动时候块透明度
                    opacity: 0.8
                },
                setElement: {
                    type: "div",
                    id: "",
                    float: "",
                    display: "",
                    margin: "",
                    background: "",
                    width: "",
                    height: "",
                    left: "",
                    top: "",
                    position: "", //absolute
                    opacity: 0.4,
                    animate: 0.8
                }
            };
            //元素生成参数
            var _sg = setting.gameConfig;
            var _st = setting.setElement;
            var gameInfo = function() {};
            gameInfo.prototype = {
                init: function() {
                    this.creatObj();
                    this.eventHand();
                },
                sortObj: {
                    rightlist: [], //正确的排序
                    romdlist: [] //打乱后的排序
                },
                creatObj: function() {
                    _sg.boxObj = document.getElementById(_sg.id) || "";
                    //尺寸自动获取
                    var _size = _sg.size.split('*') || [0, 0];
                    //计算单个div的高宽
                    var w = Math.floor(_sg.boxObj.offsetWidth / _size[0]);
                    var h = Math.floor(_sg.boxObj.offsetHeight / _size[1]);
                    //图片生成div
                    var _size = _sg.size.split('*') || [0, 0];
                    var wt = _size[0],
                        hg = _size[1];
                    //创建一个素组并排序打散
                    var sortList = [];
                    for (var a = 0; a < wt * hg; a++) {
                        sortList.push(a);
                    }
                    sortList.sort(randomsort);
                    this.sortObj.rightlist = sortList;
                    //---------
                    var _i = 0,
                        sid = 0;
                    for (; _i < wt; _i++) {
                        var _s = 0;
                        for (; _s < hg; _s++) {
                            //赋值随机打散后的id
                            _st.id = sortList[sid++];
                            _st.display = "block";
                            _st.float = "left";
                            //_st.top=w*_i+"px";
                            //_st.left=h*_s+"px";
                            _st.margin = _sg.margin + "px";
                            _st.background = "url('" + _sg.url + "') " + (-w * _s) + "px " + (-h * _i) + "px";
                            _st.width = w - _sg.margin * (wt / 2) + "px";
                            _st.height = h - _sg.margin * (hg / 2) + "px";
                            this.sortObj.romdlist.push(this.addElement());
                            // console.log( (_w*_i)+"px "+(_h*_s)+"px ");
                        }
                    }

                    this.boxSort();
                },
                boxSort: function() {
                    var _arrySort = this.sortObj.romdlist;
                    var _tmp = [],
                        _n = 0;
                    eachBox(_arrySort, function(d) {
                        _tmp.push(parseInt(_arrySort[d].id));
                    });
                    //排序新数组
                    _tmp.sort(function(a, b) {
                        return a > b ? 1 : -1;
                    });
                    //排序后的带dom的素组
                    for (; _n < _tmp.length; _n++) {
                        var _s = 0;
                        for (; _s < _arrySort.length; _s++) {
                            if (_arrySort[_s].id == _tmp[_n]) {
                                _sg.boxObj.appendChild(_arrySort[_s]);
                            }
                        }
                    }
                    return _tmp;
                },
                //添加元素
                addElement: function() {
                    var _obj = document.createElement(_st.type);
                    _obj.id = _st.id;
                    _obj.style.display = _st.display;
                    _obj.style.float = _st.float;
                    _obj.style.margin = _st.margin;
                    _obj.style.background = _st.background;
                    _obj.style.width = _st.width;
                    _obj.style.position = _st.position;
                    _obj.style.top = _st.top;
                    _obj.style.left = _st.left;
                    _obj.style.height = _st.height;
                    return _obj;
                },
                mouseEvent: {
                    mousedown: function(ev) {
                        ev = ev || ev.event;
                        ev.preventDefault();
                        //元素类型div
                        _st.type = "span";
                        _st.id = "maskBox";
                        _st.width = this.offsetWidth + "px";
                        _st.height = this.offsetHeight + "px";
                        _st.position = "absolute";
                        _st.background = "";
                        //_st.opacity=_sg.opacity;
                        _st.left = this.offsetLeft + "px";
                        _st.top = this.offsetTop + "px";
                    },
                    mouseup: function(ev) {
                        ev = ev || ev.event;
                        //var _e=t.setElement;
                        ev.preventDefault();
                        var obj = document.getElementById(this.id);
                        if (obj) {
                            _sg.boxObj.removeChild(obj);
                        }
                    },
                    mousemove: function(ev) {
                        ev = ev || ev.event;
                        this.style.left = getX_Y.call(this, "x", ev) + "px";
                        this.style.top = getX_Y.call(this, "y", ev) + "px";
                    }

                },
                //正确检查 对比两个数组
                gameCheck: function() {
                    var s = 0,
                        bols = true;
                    var _arry = this.sortObj.rightlist;
                    var _arryRom = this.sortObj.romdlist;
                    console.log(_arry);
                    console.log(_arryRom);
                    for (; s < _arry.length; s++) {
                        if (_arry[s] != _arryRom[s].id) {
                            bols = false;
                            break;
                        }
                    }
                    return bols;
                },
                eventHand: function() {
                    var _obj = _sg.boxObj.getElementsByTagName("div");
                    var i = 0,
                        olen = _obj.length;
                    var that = this;
                    var m = that.mouseEvent;
                    var box_index = 0;
                    for (; i < olen;) {
                        (function(n) {
                            //按下鼠标
                            _obj[n].addEventListener("mousedown", function(e) {
                                var _this = this;
                                m.mousedown.call(_this, e);
                                _st.background = _this.style.background;
                                _this.style.background = "#FFF";
                                //生成可移动的div
                                var _newObj = that.addElement();
                                _sg.boxObj.appendChild(_newObj);
                                _newObj.style.opacity = _sg.opacity;
                                //移动位置
                                _newObj.onmousemove = function(e) {
                                    m.mousemove.call(_newObj, e);
                                    // console.log("____"+this.offsetLeft);
                                    var _i = 0;

                                    for (; _i < olen; _i++) {
                                        var _w = parseInt(_obj[_i].style.width) / 1.5;
                                        var _h = parseInt(_obj[_i].style.height) / 1.5;
                                        var _left = _obj[_i].offsetLeft;
                                        var _top = _obj[_i].offsetTop;
                                        var _boxX = parseInt(this.style.left);
                                        var _boxY = parseInt(this.style.top);
                                        //还原样式
                                        eachBox(_obj, function(d) {
                                            _obj[d].style.opacity = 1.0;
                                        });
                                        //计算拖动到的位置
                                        if (_left + _w > _boxX || _left > _boxX + _w) {
                                            if (_top + _h > _boxY || _top > _boxY + _h) {
                                                box_index = _i;
                                                _obj[_i].style.opacity = _st.opacity;
                                                break;
                                            }

                                        }
                                    }
                                };
                                //鼠标松开
                                _newObj.addEventListener("mouseup", function(e) {
                                    //删除移动事件
                                    _newObj.onmousemove = function(e) {};
                                    //获取当前停留元素的坐标
                                    var tagObj = {
                                        id1: _obj[box_index].id,
                                        id2: _this.id,
                                        bg1: _obj[box_index].style.background,
                                        bg2: this.style.background
                                    };
                                    //交换位置
                                    _this.id = tagObj.id1;
                                    _this.style.background = tagObj.bg1;
                                    _obj[box_index].id = tagObj.id2;
                                    _obj[box_index].style.background = tagObj.bg2;
                                    //获取拖动后的排序
                                    that.sortObj.romdlist = _obj;
                                    //还原样式
                                    eachBox(_obj, function(d) {
                                        _obj[d].style.opacity = 1.0;
                                    });
                                    //删除浮动div
                                    m.mouseup.call(_newObj, e);
                                    //计算是否完成拼图
                                    if (that.gameCheck()) {
                                        alert("O(∩_∩)O哈哈~");
                                    }
                                }, false);

                            }, false);

                        })(i++);

                    }

                }
            }
            //随机数
            function randomsort(a, b) {
                return Math.random() > .5 ? -1 : 1; //用Math.random()函数生成0~1之间的随机数与0.5比较,返回-1或1
            }

            function eachBox(obj, fn) {
                var _s = 0;
                for (; _s < obj.length; _s++) {
                    fn(_s);
                }
            }

            function getX_Y(s, ev) {
                var _b = (ev.clientX - this.parentNode.offsetLeft) - (this.offsetWidth / 2);
                if (s === "y") {
                    _b = (ev.clientY - this.parentNode.offsetTop) - (this.offsetHeight / 2);
                }
                return _b;
            }
            $g.gameInfo = new gameInfo();
        })(window)
    </script>

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